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December Challenge - Day 18 - Tsuro

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by Loofish

I commented in the Wellborn Family blog that this game would show up in our challenge at some point. Then I get home and, without prompting, my wife suggests we play Tsuro. My only hesitation was that my son was already in bed and he likes this game, plus it is better with more players. But it is a solid game at all player counts, tonight saw our 19th and 20th plays of a game I rate 7.

Tsuro is the game of paths. Each player starts on the side and each turn lays a tile in from of their piece, which depicts fragments of a path. All the pieces affected by this then follow their path wherever it leads. If it goes off the board or meets another player then they are out. Keep going until the winner remains. Plays up to 8 really well too.

We snaked around on opposite sides then we crossed over, each seeking the open space beyond. But I realized that my wife had no way out of the little corner she was in - I just had to keep going for a few tiles and she would run out of room. And that is exactly what happened.

She called for the rematch. We snaked around again, I went from one corner to the other and was running out of room, I had one path out and she was lurking in that area where I would come out. But there was little she could do to misdirect me, it was too far from the edge, so the dance continued. As we ran out of tiles to draw, I moved out to the edge while my wife ran along the other edge, I turned toward the corner but she had no turns left - straight through the corner and off the board. That is 2 straight wins for me!

Two player isn't really where this game shine - the more the merrier, it seems to me - but it was OK. It worked as a game, just one with a lot of preamble (relative to its overall length) then a few quick moments of excitement. It served its purpose tonight.

I noticed there was a new version, Tsuro of the Seas, but I haven't looked any harder at it. It seems just right as it is to me.

(photo thanks today to Mr Penguin and Dan_Marius)

Thread: Tsuro:: Variants:: Simple Point System To Keep Things Intersting.

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by Zeven

laugh
I received this game as a Christmas gift. We played it for a good 5 hours. It is easy enough to get into, but we found ourselves wanting a little more out of it.

So we kept it simple:
Play the game as is, except you get 1 point for every tile your path moves through. (tiles can be counted multiple times each time you pass through it.) And 10 points to the last stone(s) standing.

In the case of a collision between two players, their paths are counted back from the point of the collision.

We used this scoring to keep things interesting for those players that get knocked out. (played with up to 5 players) With everyone trying to make long paths, the game time lengthened a bit as more thinking was involved.

the 10 points at the end will have to be play tested some more to see if it is a good balance, but we wanted to make sure that winning by the standard rules was rewarding and usually resulted in a win.

Jan is bostin' out all over!

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by Tony Boydell

So our pals Malc & Angie (from the West Midlands) came over at the weekend - just for a little while - with their boys and their dogs and their breathless exuberance and some bottles of beer. We ate far too late and and quaffed ale and grape and set the world to rights while the lads played Magic: The Gathering or shot each other with Nerf guns. A passing comment about 'the old days' reminded eldest daughter, Alice, about my Black Overcoat Game - a (mechanically) M:TG-inspired (first ever) board game design based on a long standing cartoon character of mine. The game is horrifically lop-sided, has massive swings in card effect balance, makes reference to rules and keywords long since forgotten/mislaid in various house moves and contains cards hand-illustrated (and subsequently laminated) by friends and family. It's a board game 'in joke' and is utterly priceless; when my eldest was a babe-in-arms and needed cuddles, we'd pass her - clockwise - ahead of us when it came to our turn. I once played a game when everyone won simultaneously...and one where everyone died at the same time, ending the whole thing in a draw.


The Black Overcoat Game (aka BOG) in it's eternal playtest glory


You're trying to collect three map piece cards - either by lucking in to drawing them from the main deck or conspiring to steal them from opponents - to then get a one turn head start on being the first player to move their marker to the appropriate room in the house. Cards can be objects that can be 'twisted' (tapped) or discarded for an ability; they can be effects - one offs like TCG 'instants'; they can be food items to heal damage inflicted by other cards; they can be allies - people you find wandering the Halls...and so on.

On this occasion, four - of the seven of us - were killed by two successive 75th Birthday parties and then minor traps lying around the Stately Home. Of the three survivors, they swapped bodies and it all ended in a frenetic race to the Attic. It's more of a comedy 'Murder By Death' experience than a proper board game, but it has card combos and nasty interaction and - most importantly - a naive charm.


Tsuro: hyper-accessible, tile-laying goodness

In other news, Arthur always enjoys gaming and is quite keen to learn new things - so out came Tsuro; spacial awareness and sadistic glee are essential...as is a decent tile draw, of course. He quite likes the abstracts, does Arty: Blokus, Kamisado and this...


Pillow Fighting Frenzy!

A family visit to Staffordshire introduced the cousins to the delights of Kissenschlacht; a catapulting corker from a prior Spiel wandering, it's a wonder no-one's had an eye out with all those fluffing, flying raviolii...er, I mean pillows.

I even managed to sneak in a 'by way of introduction' game of Keyflower too (58 to me, 51 to Malc, 39 to Beebs and the less said about Luke's 24 the better TBH).

New Image for Tsuro

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by ElusivePete

A 4-player round of Tsuro with the paths starting to get tangled-up. (The grey stone had been slightly misplaced... it's supposed to be 2 paths north of red.)

Reply: Tsuro:: General:: Re: This could end all the "Endless Loop" questions

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by CheebaMonkey

I will say that it is absolutely possible to get into an endless loop in Tsuro. My brother did it last time we played and we verified his path. It happened when my wife placed a tile and it closed a loop on the path he was on. I am curious as to the ruling on this as well.

Reply: Tsuro:: General:: Re: This could end all the "Endless Loop" questions

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by Woelf

CheebaMonkey wrote:

I will say that it is absolutely possible to get into an endless loop in Tsuro. My brother did it last time we played and we verified his path. It happened when my wife placed a tile and it closed a loop on the path he was on. I am curious as to the ruling on this as well.
What did you verify? That it made a closed loop, or that the path he was on could be traced back to his starting point on the edge of the board?

It's impossible to be both.

Reply: Tsuro:: General:: Re: This could end all the "Endless Loop" questions

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by newuser

CheebaMonkey wrote:

I will say that it is absolutely possible to get into an endless loop in Tsuro. My brother did it last time we played and we verified his path. It happened when my wife placed a tile and it closed a loop on the path he was on. I am curious as to the ruling on this as well.


I often wonder if people are serious with these comments, or just trolling. Everyone seems so sincere though...

While it is possible to create an endless loop on the board, it isn't possible for a player to be inside that loop. This is obvious because players always start on the edge of the board and because lines can never broken or changed after a tile is played.

If you think that an endless loop exists, look at where that player started from and trace the path. You'll very quickly find that it's not possible to enter an endless loop - and you'll probably find that any player who claims to be in one has simply "jumped tracks" somewhere along the way.

Reply: Tsuro:: General:: Re: This could end all the "Endless Loop" questions

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by taragalinas

CheebaMonkey wrote:

I will say that it is absolutely possible to get into an endless loop in Tsuro. My brother did it last time we played and we verified his path. It happened when my wife placed a tile and it closed a loop on the path he was on. I am curious as to the ruling on this as well.


This is why you shouldn't play while high. ;)

But seriously. It is impossible.

Reply: Tsuro:: General:: Re: This could end all the "Endless Loop" questions

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by Barticus88

CheebaMonkey wrote:

I will say that it is absolutely possible to get into an endless loop in Tsuro. My brother did it last time we played and we verified his path. It happened when my wife placed a tile and it closed a loop on the path he was on. I am curious as to the ruling on this as well.

Having it happen does not change the indisputable fact that it cannot happen. Go back to the spot where you entered the board and try again.

New Image for Tsuro

New Image for Tsuro

New Image for Tsuro

Thread: Tsuro:: General:: Prices have Sky-rocketed!?!?

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by Cartomancer

Looking for a little guidance here.

Someone made me an offer (for a trade) on my copy of Tsuro for their copy of Forbidden Desert. As I've barely touched Tsuro but enjoyed Forbidden Desert I'm almost certainly going to make a trade but decided to look up Tsuro on E-Bay, lest I wanted to pick up another copy further down the line.. And was shocked at the prices!

I think I paid just under £20 and, now some people are trying to sell theirs for more than £50!!

So, has Tsuro suddenly shot up in value or, are has E-Bay lost its tiny little mind. I notice it's not selling for anywhere hear that here at Geek, but I am curious.

Reply: Tsuro:: General:: Re: Prices have Sky-rocketed!?!?

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by JoeRockEHF

Tsuro goes for $30 at Barnes & Noble and is always in stock when I go in there. Not sure why the price would be going up?

Reply: Tsuro:: General:: Re: Prices have Sky-rocketed!?!?

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by codermike

It may be people trying to capitalize on "The Wheaton Effect". When Tsuro was originally played on TableTop it sold out and was unavailable for some time despite high demand. Last week, the gang played Tsuro of the Seas and Wil Wheaton joked the week before that people should rush out and buy it before the show airs and it sells out. I imagine some enterprising folks figured they could make a packet putting theirs up on eBay for the expected run on copies of Tsuro this week.

Reply: Tsuro:: General:: Re: Prices have Sky-rocketed!?!?

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by Cartomancer

codermike wrote:

It may be people trying to capitalize on "The Wheaton Effect". When Tsuro was originally played on TableTop it sold out and was unavailable for some time despite high demand. Last week, the gang played Tsuro of the Seas and Wil Wheaton joked the week before that people should rush out and buy it before the show airs and it sells out. I imagine some enterprising folks figured they could make a packet putting theirs up on eBay for the expected run on copies of Tsuro this week.


This was pretty much what I expected. I mean, who in there right mind would pay £50 for Tsuro!? It's good, but it's not £50 good.

Reply: Tsuro:: Rules:: Re: Explain the Dragon tile to me please...

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by Zortag

Well, it's been three years since the last post, but this thread is still useful.... NOW I understand the dragon tile. Thanks bgg!

New Image for Tsuro

New Image for Tsuro

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by MilCoG

Life Sized Tsuro being played at Midwinter Gaming Con in Milwaukee, WI

Reply: Tsuro:: General:: Re: In a Greek Music Video

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by lft4ded

Not just holding the cards backwards but their tiles aren't even aligned well. :D
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