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Reply: Tsuro:: Rules:: Re: PDF of Tsuro Rules


New Image for Tsuro

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by myronf

Laser engraved/cut tiles and "board" (eight-piece frame).

New Image for Tsuro

New Image for Tsuro

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by myronf

Some example tiles, specifically those that differ significantly from original design.

Games played in February 2014

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by Bobby Warren

I started off the end of the month in Denver finishing off my visit with Dave. The rest of month was pretty typical with me missing a couple of Thursdays with Mike because of illness.

My Galaxy Defenders pledge from Kickstarter arrived on the 27th and I expect it to see several plays in March. Dave will also be visiting here, looking possibly for a place to move in the Valley or somewhere north of here, so we’ll probably play a few games while he is visiting.

I played 26 games a total of 46 times. Three of the games and recorded playing six expansions a total of 10 times. Three of the games and three of the expansions were new to me and I played seven of the games last month. Here’s what I played.


10 Days in Asia
Times Played:2
Last Month Played: 12/2010
My Rating: 8

Two playings of this version of the series. The goal of playing each of the series five times this year stands at:

. . .10 Days in Africa x0
. . .10 Days in Asia x2
. . .10 Days in Europe x2
. . .10 Days in the USA x0
. . .10 Days in the Americas - not counting this one


7 Wonders
Times Played:1
Last Month Played: 12/2013
My Rating: 8

We played using Nick's unexpanded game. I really need to bring my copy sometime soon just so we can play with one, or both, of the boxed expansions.


Among the Stars
Times Played:2
Last Month Played: New to me
My Rating: 8

I had really wanted to try this out and now with The Promos being up on Kickstarter, I really wanted to get in a game of this to see if I would stick with my pledge for the game, the The Ambassadors, and Thr Promos. Nico was supposed to bring it along for several weekends, but vacations, family, illness, and a Magic pre-release have interfered in getting it played for a while. Finally, we get it to the table the last weekend before the Kickstarter campaign ended.

We ended up playing with some of the cards from The Ambassadors, but just the ones which would let us play with five people since that was the number we had and I really wanted to get the game played. I really did enjoy the game and am looking forward to getting my copies ASAP.

Come on Konstantinos, send out those pledges now! :)


Attika
Times Played:2
Last Month Played: 7/2011
My Rating: 9

Mike actually asked that I bring this all-time favorite of mine to his place. For the first few turns we forgot that you coupled place tiles drawn directly on the board, but it didn't make much difference as I don't think either of us had much to place.

I later taught the game to Nick. He ended up with a "cheap" victory, i.e., a temple connection, when I got too focused on stopping him from sneaking around the back and I painfully missed one of the open spaces from the front. I'm such a moron.


DC Comics Deck-Building Game
Times Played:5
Last Month Played: 1/2014
My Rating: 7

Dave and I played five games in a couple of days. The expansion should be here now…


Descent: Journeys in the Dark - 2nd Edition
Times Played:1
Last Month Played: 11/2013
My Rating: 6

Campaign scenario six, Dawnblade. We lost both the intro and the final part.

Because the Overlord will maximize his monster choices we see a lot of the same monsters every time. I am getting tired of seeing them. Adding more monsters might make a little difference, but in the end he will pick the strongest each time. That means one or two monsters might end up being replaced by another and that/those will end up being used practically every game.


The Duke
Times Played:2
Last Month Played: 7/2013
My Rating: 7

Mike and I split a couple of games of this using only the basic tiles from the game.


Eminent Domain
Times Played:1
Last Month Played: 1/2014
My Rating: 7

Greg had not played before so I did not want to introduce the expansion in the game. I forgot how fast the game can end with four players and need to remember to let an additional stack of roles end before the game-end comes around.


Exxtra
Times Played:2
Last Month Played: 10/2013
My Rating: 8

We had five players and needed a fairly quick game to play, so I broke this one out. Greg and Paul had not played before and we got in a couple of games before time ran out and Paul had to leave for the day.


Finstere Flure
Times Played:1
Last Month Played: 3/2013
My Rating: 7

Seven people and some new players that were too focused on winning and not focused enough on feeding the others to the monsters, even if it means a sacrifice. I was playing a game on my phone because it took time to get to me. Michael ended up getting two guys off the board, ending the disappointing game.


Flash Point: Fire Rescue
Times Played:3
Last Month Played: 12/2013
My Rating: 9

Expansion Played:Veteran and Rescue Dog for all the games.

Dave and Patty had not played before and they each joined us for a game on a Saturday, then Dave played again with us because we continued to fail at saving the people and the building.


Glass Road
Times Played:4
Last Month Played: 1/2014
My Rating: 8

I taught this to Dave and we had a fairly close game.

It's also become a favorite of Nick's, so we played it several times on Saturdays during the month with him, Michael, Eric, and Greg P. (who corrected us on one of the buildings we were playing incorrectly). It would be fun to try playing the extra round to see how it changes the game.


King of Tokyo
Times Played:2
Last Month Played: 11/2013
My Rating: 8

Expansion Played:Power Up! for one of the games and Halloween for both of the games.

We played a game with the extra characters and cards from the Halloween expansion but we did not include the Power Up! cards.

The second game played was with both expansions.


Mystery Rummy 4: Al Capone and the Chicago Underworld
Times Played:1
Last Month Played: 12/2013
My Rating: 8

Just Mike and I playing it as have all my recorded playings since sometime in 2009. Now there is word that Escape from Alcatraz, another in the series, is coming out later in the year. Hopefully it will be as strong as this one and not weak like Bonnie and Clyde.


Notre Dame
Times Played:1
Last Month Played: 2/2012
My Rating: 8

I decided to start bringing this along because it scales well with three to five players, and five players we had.

I was a little rusty with the rules and started teaching it wrong, but realized the errors I was making and was able to correct them early on and we played correctly. It's another terrific older game that just doesn't get the play that it should these days.


Pandemic
Times Played:1
Last Month Played: 12/2013
My Rating: 8

Expansion Played:On the Brink.

We successfully managed to let the diseases destroy the world's population.


Quarriors
Times Played:1
Last Month Played: 1/2014
My Rating: 8


Expansions Played:Rise of the Demons, Quarmageddon, and Quest of the Qladiator.

Just a reminder that I am not logging the expansions on BGG.

This was a three-player game to start the day one Saturday. I brought it along since I had been playing it so much solo on the iPad.


Ra: The Dice Game
Times Played:1
Last Month Played: 1/2014
My Rating: 8

Rivers have become more prevalent in our games of late.


Race for the Galaxy
Times Played:2
Last Month Played: 10/2013
My Rating: 0

Expansion Played:Alien Artifacts.

The first game was without the Orb and the second time we played was with it. I really like the new cards in the set -- they are different enough from those in the first expansion cycle but not too radically different to change the game experience.

On the other hand, the Orb is what I was afraid it might be after seeing the rules. It makes the game drag and laying the cards on the table and aligning them just interrupts the flow of the real game.


Rat Hot
Times Played:1
Last Month Played: 11/2013
My Rating: 7

I know the number of rats in each color are equal, but sometimes it sure seems that one color or the other sure gets screwed by number of rats which show up. This time it was Mike who seemed to have the rats causing him the pain the entire game.


Roma
Times Played:1
Last Month Played: 10/2005
My Rating: 6

The copy I got in trade was the original printing with iconography instead of text and I was disappointed to see it. I re-read the rules and taught it to Dave. It still feels like something is missing. Yet I am still tempted to replace it with the newer edition which has text on the cards instead of the language-neutral iconography. I'm one sick puppy. :)


Shadowrift
Times Played:2
Last Month Played: New to me
My Rating: 6

It's a fairly fiddly game with three decks of cards being drawn from with queues being adjusted for each of them, along with the players handling their own personal decks in this deck-building game. The only quibble with the design of the game is some of the cost icons in the card text are really tiny and probably should have been done differently. Other than that, it's an impressive initial effort in game publishing.

We played a few things wrong in our first game and I am looking forward to playing it again a couple of more times before I will make a judgment on it.

The second time we played it was with Jerry as well. This time we did a better job of surviving, but the game still ended up winning. The third time we play the game we are going to play with another monster set which is easier to beat, which Mike said is the Drow. :)


Shadows over the Empire
Times Played:1
Last Month Played: 1/2014
My Rating: 6

Mike and played this with two-players. He's not as big a fan as I am. I think it plays okay with two players and am looking forward to playing it more with four people.


Steam Park
Times Played:1
Last Month Played: New to me
My Rating: 4

I would have thought that the real-time aspect of the game would be what I disliked about it, but it wasn't. The worst part of this game was the total random nature of pulling a figure out of the bag that would stay in the player's park, which is a lot of the scoring.

If there was a better way for gaining the figures I would likely rate the game significantly higher than I did.


Trains
Times Played:2
Last Month Played: 11/2013
My Rating: 8

Dave and I played one game on each side of the board. In our second game I tried making the big money strategy work by buying up draw cards and Dave was focused on the Tourist Trains and as the game came to an end he had score in the mid-20 point range from them. In the mid game, I was also way ahead on boards points, but Dave started gaining on me as the game came to an end. I thought he might have beat me as he ended up with 80-something points, which is a fairly high score in my experience. In the end, I ended up two points ahead of him.


Tsuro
Times Played:1
Last Month Played: 3/2006
My Rating: 3

Patty sat down and taught me a combat variant she came up with.


Tzolk'in: The Mayan Calendar
Times Played:1
Last Month Played: 11/2013
My Rating: 7

Expansion played: Tribes & Prophecies.

Kevin had been asking to play and I thought he had played it previously, so I broke it out with the expansion and got it set up. This is when I realized he hadn't played before, but I decided to teach it with the expansion anyway. He had a really hard time feeding his people and it hurt him in the long run.

I failed at coming up with a cohesive plan for the first few turns and never was able to get a strategy rolling, until the last couple of turns which had me trying to pump up my spots on the temples for the final scoring. Unlike a lot of recent games, this one feels more strategic because finding and focusing on a strategy appears to be more important than just reacting to what is available and what the other players do.

I did like the tribes and the prophecies. The new buildings were okay though I prefer having the known qualities of the basic buildings over having more buildings with completely different abilities. Maybe if we played the game more often I would appreciate them more?


Würfel Bohnanza
Times Played:1
Last Month Played: 1/2014
My Rating: 8

I actually heard someone say they were tired of beans this month. Sacrilege!

Reply: Tsuro:: General:: Re: Anyone run into an infinite loop in Tsuro?

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by DorothyMacaw

In basic Tsuro it is impossible unless someone makes an error.

In Tsuro Of the Seas the tiles can move and I can certainly see it happening. Unlikely, but possible.

Reply: Tsuro:: General:: Re: Anyone run into an infinite loop in Tsuro?

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by KingD21

I too think it's impossible in the base game of Tsuro to be stuck in an endless loop b/c you are always connected to your start position (one edge of the board). No matter how many double backs you do...you'll never get caught in a loop.


I can see in Tsuro of seas where tiles are removed, but not in the base Tsuro. If it happens in the base game, a mistake was made somewhere.

Reply: Tsuro:: General:: Re: Anyone run into an infinite loop in Tsuro?

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by farrlinn

Thanks everyone. This was a first and an error must have been made then when moving across multiple tiles.

Reply: Tsuro:: General:: Re: Anyone run into an infinite loop in Tsuro?

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by PseudoPserious

a1bert wrote:

In Tsuro of the Seas it is possible / possibly unavoidable. I vaguely remember you lose in that case too, but you better check the rules.

It is one of the lose conditions.

Reply: Tsuro:: General:: Re: Anyone run into an infinite loop in Tsuro?

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by Syvanis

Yeah it is impossible. A mistake was made following your tracks.

You had to start on the edge since you can't track back to the edge a mistake was made.

Reply: Tsuro:: General:: Re: Anyone run into an infinite loop in Tsuro?

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by dagibbs

Unless a player has made a mistake, e.g. by tracing their path (crossing from one line to another) or by knocking their piece off and replacing it in the wrong place, this is not possible. All player pieces tracks start on the edge of the board and move forward from there -- therefor they can (should if no mistakes made) always be able to trace their path back to where they started therefor they can never be on an infinite loop.

It doesn't matter if a player places a piece that moves them self forward, or they've been moved forward by a piece placed by another player -- the traceability back to their start position always applies.

Reply: Tsuro:: General:: Re: Anyone run into an infinite loop in Tsuro?

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by Thunkd

farrlinn wrote:

We were playing over the weekend and had one tile left when one of the stones could only move in an endless loop. Nothing in the rules covered this issue.
So you remember that you all started the game on the edge of the board, right? And you can see that the parth of the yellow pawn doesn't connect to the edge of the board anywhere, right? That should probably set off a bell somewhere.

Reply: Tsuro:: General:: Re: Anyone run into an infinite loop in Tsuro?

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by farrlinn

Thunkd wrote:

farrlinn wrote:

We were playing over the weekend and had one tile left when one of the stones could only move in an endless loop. Nothing in the rules covered this issue.
So you remember that you all started the game on the edge of the board, right? And you can see that the parth of the yellow pawn doesn't connect to the edge of the board anywhere, right? That should probably set off a bell somewhere.


We started on the edge. :)

This was about 10 games in when this happened. I wish we had video running though, because my brother and I don't recall jumping tiles.

The yellow stone was moved by me placing a tile and heading up to the top of the board, which isn't pictured. It was on an edge prior.

Trust me, this had us stumped as well. Which led me to post it on BGG.

Reply: Tsuro:: General:: Re: Anyone run into an infinite loop in Tsuro?

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by Thunkd

farrlinn wrote:

The yellow stone was moved by me placing a tile and heading up to the top of the board, which isn't pictured. It was on an edge prior.
My point was that your first move is to place a tile at the edge of the board, and your pawn comes onto a path from off the board. So at any time you should be able to trace your path backwards and eventually fall off the board. So there's no way you can ever form a loop if you're always following the same path you started on. If you can't follow your path back to your starting spot then you know you've messed up.

New Video for Tsuro


Chris Loses At! An Epic Beginning.

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by Chris Fenton

Let me start by giving you a little background regarding this blog.

Over the last month or so I had been toying with the idea of starting a gaming blog or podcast detailing my misadventures in board and card games. I even found a name for it quickly, "Chris Loses At!", a nice ronseal title. I'm sure the people following me on twitter were getting bored of my ridiculous ideas regarding "Chris Loses At!" but here it is, an actual blog about my inability to win games.

Chris Loses At! - An Epic Beginning.
This week I turned 29, I'm not one for having big parties or really drawing much attention to the fact that I've grown a year older. This year though I thought I'd actually plan something.
Over the last year or so I started board and card gaming as a hobby, like most people I played Monopoly and a few other mainstream games while growing up but I had no idea that games like Settlers of Catan even existed. Since getting into the hobby my games collection has grown. Unfortunately many of the titles in the collection either have a three player minimum or are too long for my wife and I to play in an evening once our toddler is asleep.
So I began planning a weekend long gathering of a few friends and fellow board gamers so I could enjoy some games and celebrate my impending birthday. I soon had a few people confirmed for the two days and everything was in place.
At the same time as organising everything I began to think of this gathering as the perfect opportunity to test out the theory that I couldn't win a game of anything.

Game 1 - Tsuro

Tsuro is a path finding tile laying game in which players try to keep their Dragon, represented by a small coloured game piece, alive. To stay alive you must stay on the board, if a path leads you off the board or into the path of another Dragon you are out of the game.
Tsuro was purchased as a gift for my brother last year in the hope if getting him and his fiancé into the hobby. It half worked.
We played a good few rounds of Tsuro and had a mixed bag of results, one players staying to the edges strategy paying off well for them in the long run. This game was not as unsuccessful for me as some, I even managed to keep myself out of trouble and finish victorious on two occasions.

Game 2 - Dixit

Once we were all warmed up we moved onto out first serious game of the day. Dixit is a storytelling boardgame which I actually bought to use in my classroom to help boost my pupils use of language in writing. The game itself is relatively simple to learn and play. Each player is dealt six oversized cards from a deck, each card features a selection of surreal and beautiful artwork. Each turn a player takes on the role of the story-teller and chooses one of their cards, once they have chosen a card they think of a word, phrase or sentence that can be used to describe the image. Everyone else must then select a card from their hand and pass it to the story-teller. Once all the selections have been made the players vote on which card they think was the story-tellers choice. Points are scored for correctly guessing the story-tellers card, for having your card selected if you are not the story-teller, and for having some (but not all) the players select your card if you are the story-teller. The game ends when a player reaches 30 points or when the draw deck is exhausted.
Some if the gamers at the table were uncertain about this game but after a few rounds we were getting more obscure references and really trying to outsmart each other with our choices. Playing the game with a pair of Cambridge graduates and a well read civil servant meant I was quickly trailing. However all was not lost and I soon clawed my way back to the middle of the field but I was never in contention for the victory. In the end I finished a respectable third place.

Game 3 - Carcassonne

Another tile laying game, this time the classic worker placement game of Carcassonne. Players score points for having workers in various situations as parts of the map are completed, this could be rogues on roads, knights in cities, monks in monasteries or farmers working fields. We were playing the game with the River expansion which I feel gives the game a nice starting point to build around.
We played two games of Carcassonne, in both games I immediately set out to score in the long game and I committed at least half of my Meeples to farms. This is a risky strategy as farms will only score points if they have completed cities connected to them. Thankfully other players were playing for cities and this meant people were actively trying to complete these parts of the board.
In the first game the scores were close and I actually drew for first place, unfortunately not a victory in my books. In the second game the scores were more spread out, with one player not making it beyond the 50 point mark. However players in first, second and third were only separated by one point each. Unfortunately I was in third place and two points shy of that all important victory.

So three games in and apart from two rounds of Tsuro my reputation was holding fast, while not coming last, I was also not winning.

Game 4 - King of Tokyo

After the total lack of victories in the other games I turned to a favourite of mine King of Tokyo. King of Tokyo is a dice rolling / push your luck game depicting a battle between some familiar monster analogues for control of Tokyo.
The aim of the game is to either be the last monster standing or the first monster to score victory points.
Each turn players get to roll a set of six dice up to three times. The dice have a 1, 2, 3, Fist, Lightening, and Heart on each face. If you roll three 1's, 2's or 3's you score that many points with one extra point for each additional face showing the same number. For each fist you can deal one point of damage to specific players. For each lightening bolt you earn an energy (Little green cubes affectionately referred to as "Sparkles" by my wife.), which can be spent on powers. For each heart you can heal one health up to your maximum health.
If a player is in Tokyo or Tokyo Bay when they roll a fist they will deal damage to all players outside the city and if a they are outside the city they will deal damage to the players inside the city.
Victory points are earned when you enter Tokyo, for staying in Tokyo for an entire round, by rolling three matching numbers as detailed above or as a result of cards purchased using energy.
King of Tokyo never fails to disappoint and everyone was enjoying the strategy and tension that the game creates. There was some great banter throughout the game too. The majority of the focus was on staying alive and soon one of the group announced they had scored 20 points and had won the game.
Yet again I was left defeated at the end of a game, like Carcassonne though I wasn't last I had survived to the end and didn't have to suffer the indignity of being the first player knocked out of the game.
It was by this point early afternoon and those people who had travelled longer distances needed to make their way home.

My Mum told me the week before the planned gaming birthday celebration that she and my Father had not yet bought me a gift as they were unsure which game to get from my wish list. Instead I was to choose a game and she would order it for me. I jumped at this and soon had Blood Bowl - Team Manager on order.
I thought I'd take a risk, I had never played the tabletop version of Blood Bowl but I had been a member of the FUMBBL community playing the game online and the only game currently installed on my PC is the 2009 Blood Bowl game. This game seemed like a cheaper option than actually buying into the original product.

Game 5 - Blood Bowl Team Manager.

After a quick run through of the rules of this self contained deck building game the three remaining members of the party group were ready to go. I, as always, had chosen to play as Chaos and would be facing off against Wood Elves and Orcs in my pursuit of Blood Bowl glory.
The game plays out as a series of "highlights" and Bowl games. Each highlight gives the players certain rewards whether you win or lose the game, winning will of course net you more rewards.
These rewards come in the form of team boosters, things that will improve your team as a whole. Star players, the big names with high card values invaluable in your pursuit of victory. Freebooters, better players than your starting line up but not as valuable as the star players. Fans, victory points, the team with the most fans at the end of the game is the winner.
To win highlights and bowls you lay player cards on one side or the other of game card this will show which of the rewards your are pursuing. The player at the end of the round with the most points on a particular highlight or bowl game is the winner. Their are certain modifiers which increase or decrease your scores including the cheat tokens. The better a player the more cheat tokens you must play with their card. At the end of the highlight or bowl these are revealed and the modifiers applied.
I was trailing from the outset as, in the true spirit of Blood Bowl, I had set out to main and injure my opponents players (thus removing them from the game) instead of trying to win. When I realised I was supposed to be playing for fans it was to late and the lead built up by the other two players was insurmountable.
Even with some last minute team boosters I was stuck at least twenty points behind and yet again I was defeated. For the first time in the day I had come in completely last, the worst player at the table. This defeat and on the last game of the evening was the hardest to stomach.

Next time on Chris Loses At! Day 2 - The long plays...

New Image for Tsuro

File: Tsuro:: Patent file for Squiggle Game

New Video for Tsuro

New Image for Tsuro

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by rzaba

Playing Tsuro with my boys at Knavecon 3 (Ireland's boardgames event)
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